Ah, design, I know yee not at all. Even though I’ve never designed before, I felt pretty good about my work this week. I think the elements are pretty fundamental and universal, and the concept isn’t hard to grasp. I’m not really into the nuances of aesthetics, but I get it (I think? I hope?). Everything Vignilli said I understood, and a lot of things I agree with very strongly, and already practice. I took some things away from the reading and tried to incorporate them into my assessments and works. Particularly, simplicity and dead space. I like to say what I want to say and make my exit. Like I was saying in an earlier week’s summary about authors like George R. R. Martin and Tolkien, I don’t want my hand held that much, I want to create some of the world in my own head and make it mine. That’s what I’ve tried to do in everything I’ve created this week: put it out there, and let it breath. This is my first time using Paint.NET, and I think I’ve gotten it down fairly well for a new user. I’m still exploring the more advanced functions, but I didn’t feel limited by my skill level in creating any of my work (except the blocks for the DS106 wallpaper). I did go outside my own perspective for some advice though, and ended up re-doing two of my design assignments. I kept both versions in the final submissions, and I think they show a lot of progress between what I made and what I refined it in to. I found that sometimes I forget that people don’t see exactly like I do, and sometimes need a bit more framing to be able to look at something in the light I’m trying to present it. That’s probably my biggest take away from this week: the balance between being minimal, and still properly conveying the message to people whose perspective differs from my own.